Friday, April 23, 2010

Experiment 1.1 - 1.3 - Still representation of dynamic information


Experiment 1.1 - Animating


Experiment 1.2 - Remove/Bend


Experiment 1.2 - Extrude/Pipe

Research Matrix Released

Click on the image below to be redirected to the research matrix titled 'The In-visible Envelope' hosted on an deviantart account. Meanwhile i will need to scout for some internet space this is getting too unorganised.

Tuesday, April 13, 2010

Urban Tapestries. Social Tapestries: Public Authoring in the Wireless City

Found a social media, geo-tagging experiment that has been done in the past involving mobile technology. Unfortunately, the project is beyond its active stage, all program source codes, live-feeds etc, are all gone.



"Urban Tapestries is an interactive, location-based wireless application allowing users to access and author location-specific multimedia content. It is a forum for sharing experience and knowledge, for leaving ephemeral races of peoples' presence in the geography of the city...Users will be able to add new locations, location content and the 'threads' which link individual locations to local contexts. Urban Tapestries privileges the experience of the user over typical 'publishing' systems which control and author the user experience." From the Urban Tapestries Website



Uses of Urban Tapestries will be able to select threads to follow or drift across all threads. Users are able to add locations be tagging the GPS co-ordinates and uploading it to a central server, along with related content such as text, sounds, movies and images. For more immediate social interactions, a time-limited street graffiti system will enable users to leave messages tagged to locations (a local event announcement, an observation). Users can create their own threads through an area (favorite places, significant places) and upload them for others to access.





"Urban Tapestries also aims to be a platform for anonymous people-to-people communication...An integral part of the system will be a time-limited 'street graffiti' system to enable people to leave messages for others that will fade with time." From: Giles Lane. Urban Tapestries: Wireless networking, public authoring and social knowledge.

All visual content here is the property of Proboscis.

What is a Mental Map?

In the Lynch-ian tradition we have formerly ascribed mental maps of our city as an abstract reduction of its physical and visual properties. That the city can be read as an abstraction and re-organisation of its physical composition into five key elements (paths, edges, districts, nodes, and landmarks) remains the primary design research methodology of your typical site work. The problem is, whilst it is noted that these mental images are subject based and doesn’t sustain a overall reading of an urban context, we are still stuck in a Gehl-like tradition of putting a star on a landmark, coloring in an open space, draw lots of dots along a street edge, and finding the next darkest (but not too dark) marker to mark out a border around a collection of streets and lots. And if you want to claim that something different is experienced within that border you have just drawn, then you would hatch it in one of the brightest hatch-work available. We then make a bold claim that this representation - this abstraction - truly reflects what the whole population regards of the site. This, you say, is experienced by everybody, everyday, and in all situations.


Five elements: Paths, Edge, District, Node, Landmark. From: Kevin Lynch. Image of the City

In the mobile city, can we still represent mental maps on the premise of Physical Separation, Bounded-ness, Hierarchy, Presence, and Linkages that we scribe out on a scaled map background taken from Google Earth? Thanks to mobile communications technology, these have ceded in favor of subject based hyper-coordination and micro-coordination, which in turn makes all the concerns mentioned above more pressing. Nowadays, way-finding and sequencing are now replaced by temporal spatial orderings that is accomplished between users, the "where are you?" and "what are you doing now?" of wireless communications. Do things have to appear as what they are?



Above: Temporal distortion of Parramatta "The mobile phone enables their users to call and be called instantly and directly, making a 'real-time lifestyle' or 'just-in-time' lifestyle where the old schedule of minutes, hours, days and weeks becomes shattered into a constant stream of negotiations, reconfiguration, and rescheduling...By virtue of the cellular phone, meeting places have become indeterminate, fluid territories, rather than precise spots. As such, time space co-ordinates according to which mobile users move, meet each other and get together in urban space always remain uncertain, changeable, fluid and floating." From Alessandro Aurigi and Fiorella De Cindio. Augmented Urban Spaces: Articulating the Physical and Electronic City.

What does it mean for boundary, distance and displacement when you can do things remotely, accessing multiple locations by one activity or by doing several functions on the same location. A recent experiment into peoples usage patterns on public Wi-Fi reveals that users do not perceive the technology in terms of its reach in space but as having presence only when they could access it. It is not visualized in a visuo-spatial image but more similar to notions of social network with strong and weak ties. The perception of the Wi-Fi bounded zone is not one of graduated change but more like the flicking of a switch, when the connection is lost.


Above: Geographic representation of location of Public WiFi zones in Parramatta and perceived reach (left) and reduction of these to 0 distance (right) "A person is thus perceived as being separated from another only by a switch to a network connection, not a physical distance in space." Katharine S. Willis. Places, Situations, and Connections.

Up Next, Precedents!

Monday, April 5, 2010

@Rosamond - SkinForm Project

Was just mining for some more info and came across this technology done by our archrivals at UTS two years ago! Check out the skinform project. This really reminds me of Rosamond's motor and ballon experiment last week.

"We are developing an interactive pneumatic architecture that transforms dynamically in response to context. Its air-filled cells comprise a multilayered skin that allows for digitally controlled airflow to transform the shape in realtime. Collaborators are Master of Architecture candidates working in the Computational Environments Studio run by Joanne Jakovich, Bert Bongers and Jason McDermott at the University of Technology, Sydney [UTS]."

http://skinform.blogspot.com/
http://jakovich.net.au/skinform/skinform.php







Smartphones - Converging Real-time Media and Augmented Space



First test on Live Feeds overlaid on Augmented Reality Applications (Acrossair) on an iPhone 3GS (not mine). Excuse the amateur quality and background noise. Do not make the same mistake of rushing and signing up for an iPhone 3G they can only display on a flat map layout.

Live feed information from both private and social media are uploaded and continually updated with geographic co-ordinates. The video shows instant information on live shows occurring today and also a collection of Panoramio photos that detemines the most popular locations for photo shoots (imagine yourself as a tourist attempting to instantly locate the most scenic location for a memorable photo opportunity).

The program has limited capabilities of displaying live twitter feeds, not to mention the lack of twitter users in Sydney. If we could imagine for a second that twitter feeds can be labelled and filtered according to keywords (location, activity, feelings, hours old the tweet) and updated on Augmented Geo-locations, could they reveal hidden, momentary, spots of activities which we may not have considered before?

Looks like TwittARound and flutter are likely contenders for these kind of possibilities..




Above: TwittARound augmented reality social networking browser.



Above: flutter - social media mapper

Augmented (hyper)Reality - Keichii Matsuda




"The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it. " Sypnosis of the Author, Keichii Matsuda.

Augmented Reality systems shows the beginnings of a new relationship between information and inhabited space. Geographic Information Systems can not only mark the paths to an intended task, but also triggers the executions of instructions.

What if users of the city becomes closely registered to their portable devices and smartphones? What if your every task done is assisted by a continuous set of instructions? What if at any moment you can determine the current hotspots and activities occurring in a city, and have your digital counterparts precisely calculate, re-calibrate, and correct the steps you have to take in order to get you to your destination?

What if social principles of inhabiting city form is filtered out and discarded in favor of electronic tracking and information overlay? Would Gehl's principles of the optional and social activities be made redundant as we are more able to locate our friends and acquaintances on live feeds and at lesser public domains? Would the element of surprise and delight slowly fade out as we rely more on precise locations and instructions, and as we are continually updated on things occurring around us live?

Feel free to give comments. Will begin to explore visualisation and social media on digital devices in the next post.


Sunday, April 4, 2010

Social Media and Urban Representation

How can we visualize the spontaneous and the instantaneous in contemporary urban experience? What can we disseminate from the effects of wireless technologies and personal networks in urban cognition? How can we understand urban places that is shifted from geometric industrial models to personal social modes of values?

The ability to broadcast to a global audience is now available to private individuals at minimal costs. New forms of Social Media (Web 2.0) opens up new avenues for the metamorphic representation of city places. User broadcast information exists in a live form, and can be capable of instantaneous responses and spontaneous updates.

A simple web crawling exercise through these media will reveal hidden niches in an urban context. Doing a twitter search on your destination will reveal more lively activities occurring within the hour in the more unrecognizable places in the city. Instead of relying on fixed features in the city, portable devices can transmit and project destinations directly and calculate your travel. These time-based, feature maps could turn out to present a more accurate and continually updated representation of place in the city, compared to the generalised color blots on a brochure map or a council plan.

See below interactive flash clip for a brief summary. More on the topic of Augmented Space next.



Visit http://fav.me/d2mvva1 if the video doesnt load