Monday, April 5, 2010

Augmented (hyper)Reality - Keichii Matsuda




"The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it. " Sypnosis of the Author, Keichii Matsuda.

Augmented Reality systems shows the beginnings of a new relationship between information and inhabited space. Geographic Information Systems can not only mark the paths to an intended task, but also triggers the executions of instructions.

What if users of the city becomes closely registered to their portable devices and smartphones? What if your every task done is assisted by a continuous set of instructions? What if at any moment you can determine the current hotspots and activities occurring in a city, and have your digital counterparts precisely calculate, re-calibrate, and correct the steps you have to take in order to get you to your destination?

What if social principles of inhabiting city form is filtered out and discarded in favor of electronic tracking and information overlay? Would Gehl's principles of the optional and social activities be made redundant as we are more able to locate our friends and acquaintances on live feeds and at lesser public domains? Would the element of surprise and delight slowly fade out as we rely more on precise locations and instructions, and as we are continually updated on things occurring around us live?

Feel free to give comments. Will begin to explore visualisation and social media on digital devices in the next post.


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