Wednesday, January 19, 2011

AR Museum Way-finding Model - FINAL

Since the slice modifier fails to export into .ive format, ive taken a more brute approach where i simply scaled the model on the right keyframes. The model still suffered from a few setbacks mainly its refusal to animate or add texture to geometries that have many vertices. Nevertheless this is still an improvement from the last try.

AR Museum Way-finding Model - First Pass

Here is a video of the ar model directly converted into .ive format. As you can see around 70% of the animation has been lost, rendering this device less useful.


Tuesday, January 18, 2011

PROBLEMS! Museum Way-finding Aid

Looks like 70% of all the effects i intend to pull out of max is not going to make it into the model. A lot of explanation is required, so i just made a video of all the problems here.


Proposal: AR Museum Way-Finding Aid




For assignment 2 i chose SANAA's 21st Century Museum at Kanazawa as the architecture in question. This museum has exhibition halls scattered throughout the building, producing many paths, and making way-finding difficult.




4 courtyards are integral to this building which brings light into the center and which also acts as visitor beacons. 4 markers are proposed to correspond to these 4 courtyards, which then highlights the paths through the adjacent exhibits linking through to other courtyards. These courtyards and paths will then be accordingly color coded.

My AR object is to function as a way-finding aid in an environment (the museum) in favor incorporating mixed-reality exhibits. Below is a video clip of the 3dsmax animations i intend to export and place on my markers.


Thursday, January 13, 2011

Layar and Social Media Mashup


1. Experiment in bringing my former Yahoo! Pipes of favourited Flickr images into Josh's RSS Gateway.





Link to my Pipe: http://pipes.yahoo.com/pipes/pipe.info?_id=7e6673ecfa5885bff59e6216a17dfd84

Monday, January 10, 2011

Evil George Builds His Own Prison - Final Result


EVIL GEORGE BUILDS HIS OWN PRISON

This model is abstracted from a photogammatery of a George Bush doll. The distortion is based on the concept of the Klein Bottle and the infinite loop. What was once the hands, feet, head and back of George Bush is now stretched to an external shell, which then folds back onto himself. The evil actions coming out from his hands and his head now comes back, like karma, to build his own prison.
















Evil George Builds His Own Prison - Development

The model deviated from the lattice pattern i was experimenting with for two reasons. One was that the lattice modifier presented the worst case scenario STL Check. Second of all was that it completely knocked off any reading of the folding effect which i was trying to achieve as seen in the two images below.


PROCESS





1. Model was Resized to fit within 100mm cube.


2. Using a series of FFD Modifiers the hand, head, and back was attached to the exterior surface of the model as per the original bottom. Vertex snap and welding secured them to the surface.


3. The model was taken through a Optimise Modifier and then a MeshSmooth modifier to decrease and then smooth out the number of polygons. A series of STL Check modifier was stacked under Edit Mesh Modifiers to delete/edit the error polygons. 

The final cleaned surface was then offset to the thickness using the Shell Modifier.  


 4. A series of spheres was placed around the model. A series of Booleans was done to cut the surface using these spheres.



Final Result!

STL Check

Just made a discovery for fixing errors identified in the STl checker.



Adding a Edit Mesh modifier on top of your STL check modifier will allow you to edit the faces that are generating the errors. I mostly get the double faces error, so i would isolate this in the STL check before apply the edit-mesh modifier. Use a combination of Flip or unify, or just delete and redraw the error faces.

Sunday, January 9, 2011

jackyyuen.com is up!

Hey guys just finished my flash portfolio go check it out. 


Click on the image to be redirected or just go to
http://www.jackyyuen.com