PROCESS
1. Model was Resized to fit within 100mm cube.
2. Using a series of FFD Modifiers the hand, head, and back was attached to the exterior surface of the model as per the original bottom. Vertex snap and welding secured them to the surface.
3. The model was taken through a Optimise Modifier and then a MeshSmooth modifier to decrease and then smooth out the number of polygons. A series of STL Check modifier was stacked under Edit Mesh Modifiers to delete/edit the error polygons.
The final cleaned surface was then offset to the thickness using the Shell Modifier.
Final Result!
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